At a glance
Reviews: 110, net Mixed, as of 7/2023
English reviews: 42
Localized in:
Had Publisher: No
Majority of reviews:
English ~29%
Russian ~ 16%
Simplified Chinese ~ 10%
Price: $24.99
Review Report: Quick glance shows problems with gameplay, starting the entire game over upon 4 deaths, VA is unnecessary at some points
Gameplay
Can inspect the toilet
There is a pissing minigame
There is also a key in the toilet, can piss on it then reach into your own piss to get the key
The key in the toilet may have opened a drawer, but there was also an option to brute force open it
MC was a klutz and smacked his head on the bathtub, got some kind of concussion
Tutorial says that this might be irreversible if it isn’t taken care of quickly, seems to be part of some deeper gameplay to ensure the character is healthy
Concussion got me killed, mysterious man sawed leg off and sent me back into the tub
Picked up a revolver, no tutorial on how to use it
Figured out holding right-click does it, not obvious
Sounds
Objects can be inspected, and like many other horror games a little blurb about the item is given, but the MC speaks the blurb out loud
This is common in games like Silent Hill, but I’ve never seen voice acting upon inspection (And now I know why, do not do this)
SFX was lacking right when the first monsters showed up
Art
Can see the bottom half of player model
Excellent photo-realistic style
Atmosphere was excellent, never knew if the area was safe or not
UI
Main menu is animated underwater, sfx of underwater present too, never seen before
To start game need to press both mouse buttons
Game UI cannot be used with a standard mouse, must be navigated with arrow keys
Scare Factor
After leaving the room, evil skin monsters attack, not scary, music didn’t raise tension
Could’ve been a heavier hitting scene, but instead it was an opportunity squandered
To avoid the monsters there were QTEs
Extra
Made with Unreal
Overall
Had to end playthrough, overall can see where complaints are coming from, at certain points this game does not deliver enough terror to hold the player.
There’s more mystery and thriller present in the game, and I think when people look for horror they want to be scared first, then enveloped in the world and its’ creatures second
The game had multiple endings which encouraged additional playthroughs and replayability, but at a certain point some of the positives are tainted by massive negatives like having entire strides of progress reset with a death (could have been alleviated by some type of checkpoint system, or perhaps save-scumming (not sure if that could’ve worked)
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