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  • Writer's pictureJonathan Ribarro

The Beast Inside



At A Glance

  • Released: 10/17/19

  • Reviews: 7,276, net very positive, as of 8/2023

  • English Reviews: 2,209

  • Localized in:


  • Had Publisher: No

  • Majority of reviews:

    • Simp. Chinese ~28%

    • English ~26%

    • Russian ~18%

  • Price: $24.99

  • Review report:

    • Negatives: story starts off strong then gets worse, dragging and interacting with objects is not good, too many jumpscares, game had crashes and technical difficulties for some people

    • Positives: graphics are good, good scares, varied gameplay



Gameplay

  • If falling too far you will die

  • Past guy gets a gun, a welcome addition

    • In boss battles it looks like 1 hit deaths

      • Not 1 hit, but close (no meter to know how much damage you can take)

  • Chase sequence occurs in hotel by ghost people

    • Walking animation was a bit off (looked like sprinting)

    • Can injure player while reading document

  • Shadow that walks around corner forces player to slow down just enough that they can’t see what it actually is

  • When fat man chases, after unlocking door i turned back and he was far away, but after a second it appeared like he was much closer and i was killed

    • Without warning he breaks into a sprint and appears much closer when door is open

  • Chase sequence good until tracks, after falling the camera tilts down and you don’t see the minecart, no time to dodge

  • Adding an option to skip puzzles is very nice

  • The mines were dreadful and a pointless, irritating chore

  • Swamp monsters don’t kill immediately, adds confusion

Music

  • When changing menu options really fast the music resets

    • SFX is very deep and satisfying

  • Interesting music choice for the intro

Sounds

  • There is a spot near the front entrance where the clock ringing sounds distorted/far away

Art

  • No first-person model present outside of cutscenes

  • When cutting down deer in the barn, rope disappears and camera pans away from the animal (keeping the fall hidden?)

  • Animations are weird, a little too obvious, too much effort

  • Lighting changes considerably when inside soviet cabin

  • Really impressive mirror scene that also showed off a model of the characer

Writing

  • Main character is a decryption expert which gives credit to any puzzles encountered

  • Game switches characters between past and present

  • Stomping comes from upstairs

    • Old man is up there stationary, were the footsteps intended to be his? Or is there another intruder?

  • Top hat gentleman comes out of a room and protagonist falls over railing

  • Quantum tool is established and looks fantastic

    • Weird alt-game where you go into detective mode

  • Marital feud is cringey

  • Past character is just crazy and committed a bunch of murder

  • Choice at the end between acceptance and denial

    • Also a choice on the other end

Scare Factor

  • Jumpscare done through cutscene with crow

    • Other jumpscare occurred when walking back into the house (creepy old man)

    • Then another in the kitchen (effective, while i was exploring)

  • Banging coming from cellar door, protagonist practically begs to check (even though there is a ton of blood leading in)

    • As soon as door is opened the knocking ends

  • Crawlspaces seem to be one of the most exposed places to cause a jumpscare (exposed, claustrophobic, can’t get away)

    • Scare occurs in crawlspace on the way back out (Man crawls quickly towards player)

    • Unnerving and effective

  • Doorway out slams shut, unexpected jumpscare (vines appear)

  • Lady scares protagonist with hat, somehow hid a bucket of paint inside

Extra

  • My big problems with Ch. 3

    • Click and drag to open everything

    • Bounce back on windows

    • Can pick up everything

    • Unintuitive puzzle solving (navigating menus for the cipher)

      • For a puzzle like this or any it should have all info on the same screen/area

    • Unnecessary jump button

    • Gas light, more emphasis on hoarding items instead of focusing on story/exploration

    • Instructions for controls pause the game and stop the flow

Overall

  • Game was irritating

    • Good graphics

    • Super cheesy, cringey voice acting

    • Decent sound design and environment

    • Story about a couple of mentally ill middle-aged men


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